Eu4 ideal army composition.

Theyll have >2000 development and a 200k man army but have several loans all the time so you cant call them in and they consistantly have worse military technology than anyone else in Europe. The most succesfull Russia ive seen was in a PU under my France and decade Id have to pay off thousands of ducats of loans.

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Maybe. It depend. 5. Kalaskaka1. • 1 yr. ago. Inf has flanking range 1, cav has 2. Flanking range is how much to the side of the enemy they can stand and still engage in battle. So in theory you want: Infantry: number equal to enemy stack + 1 on each flank. Cavalry: 1 on each flank, furthest out, ie 2.Posted by u/archyst - 3 votes and 6 commentsOf your 10-12 army stacks, surely 2-3 will be somewhere completely remote, like in your overseas provinces or on the other side of your empire. That means most of your actually relevant armies will have a general, and yes, before each war, you teleport them around just like you moved/ferried a few of your armies to those other borders.Ottomans early game units are ridiculous. So yes this is another Ottoman rant but it's not 100% what you think. I'm well aware of the Ottoman nerfs incoming in the next patch but my issue is not the cores or the rate of expansion, but rather the quality of the Ottoman army is absurd. I mean historically they had a good army but it wasn't vastly ...

The ideal composition is combat width+/2/combat width. Usually you struggle to afford that straight away so you need to fill the front line first before filling out with cannons (so many new players see n/2/n compositions and end up with 10/2/10 stacks getting annihilated by 15/5/3 stacks).Army composition changes depending on military tech. You typically want a full combat width of infantry, four to six regiments of cavalry per stack, and a full combat width of artillery. Cavalry is entirely optional, and you'll receive similar results if you decide to go full infantry. 6. Crimson_Ghost613.Go to eu4 r/eu4 • by ... Army Composition . I'm playing a Muscovy/Russia game, and supply limit is pretty low up north, meaning I'm limited to stacks is of 16 or less. I can't do my normal 12/4/8 stack for armies, so what are your suggestions for army composition for Muscovy or just in general?

From miltech 13-14 onwards however, you will want, at the very least, more cannons than your opponent. The (summed) +2 and +3 cannon fire damage modifiers are the big ones to watch out for here. Assuming you can afford it, having your front-line equal to your cannon line plus 50% (e.g. 14/4/12 or 12/6/12) is a good guideline to follow. As ...

Sure, in terms of pure damage to the enemy, a big army with full row will have optimized damage, however, you must also take morale damage into consideration, so that's why having a bit of reserved troops can help a lot in equal-strength fights. 2. KuntaStillSingle. Since EU3 I've always been bad at figuring out exactly what sort of army compositions I should use. I started visiting this forum after I got EU4 and I've seen several helpful posts and discussions on this sub-reddit explaining optimal army composition and formations. If I've understood the mechanics correctly, the ideal is:wallachia wasnt that difficult, summon3 mercs before unpause, ally bosnia, take improve prestige mission, start running towards serbia, no CB serbia when first mercs pop up, before hungary warn, your army is now bigger than bosnia so serbs will go for bosnia, annex serbia and carry on with bosnia/ragusa/italy. 1.The "Ideal" army composistion late game is enough cannons to fill the back row, so whatever your combat width is. Then 6 or 4 calvary units for flanking attacks, then just infantry afterwards. For a 30 stack, I normally will run 16-4-10. Reply.Light Ships are your bread and butter. These are okay in a fight, and you usually build hundreds of them. Send them out in stacks of 10-20 to control and direct trade. Glom them together into a huge fleet in war time, and they'll make up for their individual weakness with sheer volume of fire. Heavy Ships are the kings of naval warfare, but ...

For example, at tech 32, an ideal army composition before considering monetary costs or supply limits would be: 42-46 infantry, 10 cav (optional), and 40 artillery. Artillery shouldn’t be taking casualties so you don’t need extra regiments. Them’s the basics. Everything is situational when it comes to EU4.

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4. Hidious8911. • 4 yr. ago. There really isn't a point to cav late game. Their main advantage is flanking but infantry get enough flanking range at tech 23 to be sufficient. And while they do more damage, artillery replaces that role later and cav get shredded by artillery. So late game you just want infantry and cav. 2. Get a few cannons for sieges from your mission and at tech 7, and get full backrow of cannons at tech 16. 2. SuonDiLut. • 9 mo. ago. Full jenizaries and cannons. 1. Delanicious. • 9 mo. ago. Unfortunatly, I'll have to say to the opposite of the other comments: early game cav are really good, especially if you're a big country like the ... Skip to main content. Open menu Open navigation Go to Reddit Home. r/eu4 A chip A close button A chip A close buttonI've always wondered which composition of my army would be optimal. Most of the time I used 2:1:1 or 3:1:2, but have never been really certain if this was optimal. You surely know the wiki-charts showing how unit-pips increase for each tech-group and that there are several steps shifting the effectiveness of units from infantry to cavalry and back.The U.S. Army is one of the three main branches of the U.S. military and is primarily concerned with fighting on the ground. Learn all about the U.S. Army from sign up to discharge...So I always go the same with my army. Fullfill the combat width with infantry and 15-25% cavalery. Before tech 13 you only need one artillery (for the siege bonus) otherwise it will be a waste of money, they ain't that powerful before this time. After, you can remove your cavalery and put more artillery in your army composition.

I am doing more or less fine in my second game and have learned to go after separated stacks, use terrain to my advantage and allocate generals…EU4 | Tutorial: Combat Width and Army Composition. Archived post. New comments cannot be posted and votes cannot be cast. 343K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by….Horde army compositions. goodwill5000. Dec 9, 2020. Jump to latest Follow Reply. Hey, first time posting here in a while. I just started playing as Oirat and have formed Yuan and I'm on military tech ten. 325K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by… Go to eu4 r/eu4 • by sneakyplanner Army Reformer Ming trying out an odd army composition. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A sameth1 Statesman • Additional comment actions ...For SP, all the best horde players use infantry only (well, and artillery if available). Horse memes can be fun but that should tell you all you need to know. 1. bronzedisease. • 8 mo. ago. 50/50 is fine. But you might get to a point where Cavs cost less. In that case get more Cavs obviously. Full Cavs is fine too.

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My understanding from what I remember is that your cavalry/infantry ratio effectively lets you have a certain number of cavalry attacking compared to your combat width, so if you have 12 combat width and 25% C:I ratio, you can have 4 cavalry dealing flanking damage.As the game progresses cavalry become more and more obsolete with western factions, hence about 4-6 cavalry and no more is ideal regardless of combat width. Supply limit determines how big an army you can place in a province without taking attrition. In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0 ...If memory serves right, in 1650 your combat width should be around 32. So a good army composition might be 32 front row infantry + 8 spare units = 40 infantry and 21 artillery to get the maximum siege bonus on a star fort capital (level 6 + 1). You can go all the way up to 32 artillery, if you can afford that.Overall, as long as the first army isn't crushed, you should be fine. And now that I've thought about it, going 12/8/10 or 10/10/10 should be fine for the PLC, simply because they can do so without incurring the insufficient support modifier as easily as a western nation might. With the PLC, (especially a Polish-led PLC) cavalry can reach up to ...Cavalry is not useless 😂. I've found that the best army comp for Europeans is a 2:1 ratio infantry to cavalry. As Sweden you should probably have armies of about 15, with 10 infantry and 5 cavalry. Once artillery is introduced, you should aim for a 2:1:1 ratio, so armies of 20 with 10 inf 5 cav and 5 art. It will also be prudent to replace ...Learn the optimal army composition in Europa Universalis IV and dominate the battlefield. Discover the best troop types, ratios, and tactics that will make your armies unbeatable. Subscribe to Updates Get the latest creative news from FooBar about art, design and business.40K subscribers. 1.2K. 61K views 4 years ago EU4 Basics. Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal …Sort by: Gilad1. •. Build more cavalry. There really isn't an ideal composition for eu4 armies. It's to have enough infantry so that Calvary doesn't get the not enough support malus and enough infantry and Calvary that artillery will not be on the front line. Ideal army composition is enough artillery for combat width post tech 15ish and ...Europa Universalis IV > Guides > basil664's Guides. 300 ratings. Army Composition Through Early to Mid Game. By basil664. This guide will teach you about army composition in the early and mid game, its influence in battles, and provide examples of good army composition.The "Ideal" army composistion late game is enough cannons to fill the back row, so whatever your combat width is. Then 6 or 4 calvary units for flanking attacks, then just infantry afterwards. For a 30 stack, I normally will run 16-4-10. Reply.

Europa Universalis IV 81904 EUIV: Bug Reports 454 EUIV: Suggestions ... Army composition: I tend to go with stacks of 12/8/0 around 1450, and 10/8/10 in the 1600s. ... Around 1600 would be tech 16ish with a combat width of 30 so the ideal army would be something like 22-8-30 (I'd say more like 28-2-30 for anybody else, but Poland have good cav ...

Roughly meaning you could see a horde army beat a western army 2-3 times its size. As western army as you can see has the same 3 pips on its cavalry and infantry at levels 5-8 and only half the army can be cavalry. In theory a 50/50 infantry/cavalry army would be the best choice. However it's much more expensive and not all that more effective.

This one works for me: Current unit composition is 10 Infantry; 5 Cavalry; 5 Cannons. Artillery actually slows your armies down, so it's best to only use it in certain armies, primarily for the purpose of besieging forts. Have armies of Infantry+Cavalry, and a few of Infantry+Artillery as well.So, without army composition, the AI can't make shit armies, and the newer players can't make terrible armies, loose, and stop the game or just follow mechanically a guide that is bad but failproof. I'm also guilty of playing 2 cav-rest inf-canons up to battle width like the vast majority of players, and I don't switch to 50%cav on cav techs ...There is no 'ideal' composition. There are good ones. Start with a general, always make sure you have a general. Make your army big. Bigger armies are less likely to be engaged and less likely to lose. Start with infantry. Up to full combat width or force limit, whichever comes first. When cannons come along get at least 5, 6 is better and 10 ...In sports, body composition refers to the overall weight and size of an athlete and the proportion of that weight made up of muscle, fat or bone. Body composition is important in n...In EU4, army composition is crucial for achieving victory on the battlefield. In this guide, we will reveal the best army compositions for different stages of the game, from early to late game. Starting Army Composition (1444) Updating Army Composition with Increased Combat Width (Tech 5) Introducing Artillery (Tech 7)Just for sieging purposes. Widths composition from what I use and remember others mentioning should be infantry combat width of allowed terrain - 2 , 2 cav , and the width as much as you can support feasibly or in dire need of cannons. Explanation is good and well on the wiki about land warfare deployment.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online 1444 Dev coal province just for a laugh, staying a native government the whole game (RIP global temperatures).The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ...Aug 26, 2014 · Almost always I keep a 3-1-2 composition until mod-game, when I switch to a 5-2-3 composition, then in late-game to a 5-1-3 with bigger overall stacks. Originally posted by Psychotic Fury: Originally posted by ChaosTLW: Max is 90, actually, but eh. Combat width is the maximum amount of units that can participate in one combat "row" at one time. So in your example of 24 combat width you can have 24 units in the front line and 24 units in the back line. The game will automatically fill your frontline with infantry and cavalry and your backline with artillery.Toward the end of my back to the Piast run, I had to grab a polish enclave in the middle of Russian territory. Russia's running around with like, three times my force limit, so i was a bit worried about going to war with them.

To make a composite deck look like new again, try cleaning it with a product specifically designed for composite decks like Corte-Clean. Expert Advice On Improving Your Home Videos...This is guide for everything land warfare.Discord: https://discord.gg/kHQKyNgddHTimestamps:00:00 The basics01:29 Generals02:46 Wargoals03:13 How do battles w...Go to eu4 r/eu4 • by Glittering_Stop_9694. Army Composition . I'm new to the game, so Im having some trouble with the army composition, I'm at level 21 military tech and I use 16/4/12, but it doesn't work out as it used to This thread is archived New comments cannot be posted and votes cannot be cast ...Optimal damage-maximizing composition is based on the Combat Width (CW) value. The ideal scenario is having the full CW value worth of artillery (back row) and the CW value worth of infantry, minus X number of cav regiments. X is the (flanking range of cavalry)*2, one set of full flanking range cav on each flank.Instagram:https://instagram. vermont country store fruitcakemacys com my insitevivica fox net worthglock 43x recoil If my enemy army has 10 regiments in the front row, I use a 10 infantry and 2 cavalry army. Once I unlock artillery, for all of my armies I use a 12/2/6 stack. The 6 artillery provides a +5 bonus to sieges on a level 1 fort, a +3 bonus on level 2 forts, a +2 on level 3 forts, and you can combine two stacks to get a +3 bonus on level 4 forts.Theyll have >2000 development and a 200k man army but have several loans all the time so you cant call them in and they consistantly have worse military technology than anyone else in Europe. The most succesfull Russia ive seen was in a PU under my France and decade Id have to pay off thousands of ducats of loans. matthew weiss tmzthe holdovers showtimes near amc classic michigan city 14 In sports, body composition refers to the overall weight and size of an athlete and the proportion of that weight made up of muscle, fat or bone. Body composition is important in n... decatur bmv hours I'm just trying to find the most ideal composition of units her army stack, in order to maximize siege speed and battles. What would the ideal stack look...EU4 Army Composition Spreadsheet (Europa Universalis 4) This article is a comprehensive guide focused on unit composition in the strategy game, Europa Universalis 4. Whether you're a…Dec 3, 2013 · The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ...